![]() ![]() Use the Virtual Reality Splash Image setting to select a custom splash image for Virtual Reality A system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. For more information, refer to eFlipModelSwapchain.Įnable each aspect ratio that you want to appear in the Resolution Dialog at startup (as long as they are supported by the user’s monitor). Deactivate this option to fall back to the Windows 7-style BitBlt model. This setting affects the D3D11 graphics API. Using the flip model ensures the best performance. This option isn’t supported on macOS.Īctivate this option to allow default OS full-screen key presses to toggle between full-screen and windowed modes.Īctivate this option to restrict desktop players to a single concurrent running instance. Note: If you deactivate this option, your application can’t use the Windowed Fullscreen Mode.Īctivate this option to display the application in the background when using Windowed Fullscreen Mode. For more information, refer to Publishing to the Mac App Store.Īctivate this option to allow resizing of the desktop player window. Warning: If you plan to submit your application to the Mac App Store, leave this option deactivated. This option isn’t supported on macOS.Īctivate this option to write a log file with debugging information. PropertyĪctivate this option so that standalone games in Fullscreen Mode don’t darken the secondary monitor in multi-monitor setups. For example, you can set options for users to resize the screen and specify the number of instances that can run concurrently. Use this section to specify the settings to customize the screen. This enhances Projects on a Retina display, but it’s somewhat resource-intensive when active.Įnable this option to have the game running in the background instead of pausing if the app loses focus. This option is only available if the Fullscreen Mode is set to Windowed.Įnable this option to enable support for high DPI (Retina) screens on a Mac. Set the default height of the game screen in pixels. This option is only available if the Fullscreen Mode is set to Windowed. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Set the default width of the game screen in pixels The smallest unit in a computer image. This option isn’t available if the Fullscreen Mode is set to Windowed. All desktop platforms support this full-screen mode.Įnable this option to make the game use the default resolution used on the target machine. ![]() Use the Resizable Window setting to disable this. In this mode, the window is resizable by default. Set your app to a standard, non-full-screen movable window, the size of which is dependent on the app resolution. Fullscreen Window is the default setting for other platforms. Set the app window to the operating system’s definition of maximized, which is typically a full-screen window with a hidden menu bar and dock on macOS. This option is only supported on Windows. ![]() Unlike Fullscreen Window, this mode changes the OS resolution of the display to match the app’s chosen resolution. Set your app to maintain sole full-screen use of a display. More info See in Glossary displays on top of the full-screen window (such as IME input windows). Unity currently supports three UI systems. The OS overlay UI (User Interface) Allows a user to interact with your application. See in Glossary to prevent content stretching. When scaling, Unity adds black bars to the rendered output to match the display aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Unity renders the app content at the resolution set by a script, or the native display resolution if none is set and scales it to fill the window. This mode is also known as borderless full-screen. Set your app window to the full-screen native display resolution, covering the whole screen. This defines the default window mode at startup. This section allows you to customize the screen mode and default size. Use the Resolution and Presentation section to customize aspects of the screen’s appearance. You can upload different sizes of the icon to fit each of the squares provided. ![]() You can find documentation for the properties in the following sections:Īctivate the Override for Windows, Mac, Linux setting to assign a custom icon for your desktop game. For a description of the general Player settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. This page details the Player settings specific to macOS. ![]()
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